A separate version for the PlayStation Vita was developed due to the success Capcom's Monster Hunter series had on PlayStation Portable, with its connectivity to the PlayStation 3 version added because 'we wanted our game to have a feature where people can get together and play.' Kashow Oda, publishing producer of Ignition Entertainment stated that the company signed on with the project because they 'respect Kamitani’s artwork and unique style' as well as being intrigued by its online mode. Kamitani, who had previously worked with Capcom on Dungeons & Dragons: Tower of Doom, said that he always wanted to develop a game that would 'advance the genre', of similar titles such as Golden Axe and The King of Dragons while still keeping it 2D. Art director George Kamitani first had the idea for Dragon's Crown thirteen years before its release, immediately after production of Princess Crown for the Sega Saturn in 1997, but claimed that he was unable to find a publisher willing to support the project, which at the time was intended for the Sega Dreamcast.
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